DEMONSTRATION — NOT OPEN TO APPLICATIONS. An illustrative example only; it implies no endorsement, availability or partnership until approved through moderation.
BoneBuddy.ai (example) · Health tech · Paid · ~15 hrs · Age 16+
Usability testing of a health-education app
The problem
Teams don't always know where younger users get confused in an app's onboarding.
The deliverable
A usability report: 5 test sessions, top 5 issues ranked, with suggested fixes.
Why it matters
Clearer apps help more people understand their health information.
Interactive walkthrough
See how a project like this unfolds. Tick steps as you practise them on your own version.
Learn usability basics← next
Complete the Interviewing module.
Write a test script
5 tasks, neutral wording.
Run sessions
Observe 5 peers using dummy accounts.
Analyse
Group issues by severity.
Report
Top 5 issues with evidence and fixes.
Skills
Helpful to have: Attention to detail
You could build: Interviewing, Research quality, AI literacy
Supervisor: Product designer (to be confirmed)
Safeguards
- Test accounts with dummy data only — no real health data
- Paid at least the applicable UK National Minimum Wage
- Parental consent for under-18s