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DEMONSTRATION — NOT OPEN TO APPLICATIONS. An illustrative example only; it implies no endorsement, availability or partnership until approved through moderation.

BoneBuddy.ai (example) · Health tech · Paid · ~15 hrs · Age 16+

Usability testing of a health-education app

The problem

Teams don't always know where younger users get confused in an app's onboarding.

The deliverable

A usability report: 5 test sessions, top 5 issues ranked, with suggested fixes.

Why it matters

Clearer apps help more people understand their health information.

Interactive walkthrough

See how a project like this unfolds. Tick steps as you practise them on your own version.

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  1. Learn usability basics← next

    Complete the Interviewing module.

  2. Write a test script

    5 tasks, neutral wording.

  3. Run sessions

    Observe 5 peers using dummy accounts.

  4. Analyse

    Group issues by severity.

  5. Report

    Top 5 issues with evidence and fixes.

Skills

Helpful to have: Attention to detail

You could build: Interviewing, Research quality, AI literacy

Supervisor: Product designer (to be confirmed)

Safeguards

  • Test accounts with dummy data only — no real health data
  • Paid at least the applicable UK National Minimum Wage
  • Parental consent for under-18s