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What can you contribute that makes a difference?

Move from "What do I want?" to "What am I capable of becoming?" Find a genuine problem, build a solution under supervision, and keep the evidence. Demonstration projects are clearly labelled; only moderator-approved opportunities accept interest.
About these listings: projects marked DEMONSTRATION are illustrative examples only — not open to applications, and they imply no endorsement or availability. Only opportunities approved through moderation, with safeguarding checks, can accept interest.
Cause
Type
Time
Level
Fit
DEMONSTRATION · NOT OPENHealthVolunteerStarter

Global Osteoporosis Foundation (example)

Bone health awareness youth campaign

Problem:
Most young people don't know peak bone mass is built before about age 30, or that habits now matter later.
Deliverable:
A 5-post social campaign concept + one 60-second script, tested with 10 peers.
Why it matters:
Prevention starts early; peer-made messages often land better than adult ones.
Needs: CommunicationLearn: Research qualityLearn: CommunicationLearn: Presenting evidence
~12 hrsRemoteComms lead (to be confirmed by partner)Age 14+
DEMONSTRATION · NOT OPENHealth techPaidIntermediate

BoneBuddy.ai (example)

Usability testing of a health-education app

Problem:
Teams don't always know where younger users get confused in an app's onboarding.
Deliverable:
A usability report: 5 test sessions, top 5 issues ranked, with suggested fixes.
Why it matters:
Clearer apps help more people understand their health information.
Needs: Attention to detailLearn: InterviewingLearn: Research qualityLearn: AI literacy
~15 hrsRemoteProduct designer (to be confirmed)Age 16+
DEMONSTRATION · NOT OPENWellbeingVolunteerIntermediate

YouOptimised (example)

Prevention challenge: 4-week healthy-habit pilot design

Problem:
Healthy-habit challenges often fail because they ignore what students' weeks actually look like.
Deliverable:
A pilot plan for a 4-week school challenge with a simple, privacy-safe measure of take-up.
Why it matters:
Small habit changes can compound; designing with students raises participation.
Learn: Problem framingLearn: TeamworkLearn: Entrepreneurial thinking
~20 hrsRemoteProgramme lead (to be confirmed)Age 15+
DEMONSTRATION · NOT OPENEducationPaidStretch

Agency & Authority (example)

Capability tool prototype: decision journal

Problem:
Young people make big choices without a simple way to record reasons and revisit them.
Deliverable:
A clickable prototype (Figma, slides or paper) + feedback from 5 testers.
Why it matters:
Reflecting on decisions builds judgement and agency.
Learn: Problem framingLearn: Entrepreneurial thinkingLearn: Presenting evidence
~25 hrsRemoteProject coordinator (to be confirmed)Age 16+
DEMONSTRATION · NOT OPENEducationVolunteerStarter

JUMP Future (example)

Student testing & user research for JUMP

Problem:
We need to know whether JUMP genuinely helps students plan — or just looks nice.
Deliverable:
Findings deck: 6 interviews, 3 key insights, 5 recommended changes.
Why it matters:
Tools for young people should be shaped by young people.
Learn: InterviewingLearn: Research qualityLearn: Presenting evidence
~8 hrsRemoteJUMP research lead (to be confirmed)Age 14+
DEMONSTRATION · NOT OPENHealthVolunteerIntermediate

London Osteoporosis Clinic (example)

Plain-language rewrite of a patient information leaflet

Problem:
Patient leaflets can use jargon that's hard to follow.
Deliverable:
A rewritten leaflet at about a reading age of 11, plus a readability before/after comparison.
Why it matters:
Clear information helps people understand and act on advice.
Needs: WritingLearn: CommunicationLearn: Research quality
~10 hrsRemoteClinical reviewer must approve accuracy (to be confirmed)Age 16+